Training for in-house tech teams
Development training for companies: Flutter and custom courses
We train development teams with exercises built on their own code and their own stack. Choose the Flutter course or a program designed from scratch around what your team needs to learn.

Two ways to train your team
Both are built around your group and your company’s stack.
When training beats hiring
A course isn’t always the answer. It usually is in situations like these:
Your team is adopting a new technology and needs shared fundamentals before the first project.
You inherited a codebase nobody fully understands, and every change feels risky.
An outside vendor built your product and you want your team to own it from here.
Everyone solves the same problem differently, and code reviews turn into debates.
How we approach a course
The same principles apply to the Flutter course and to custom programs.
Built on your code
Exercises come from your projects or a similar case, not from textbook examples.
Starting from what the team knows
Before we write the curriculum, we check what the group already knows so we don’t repeat it.
Reviewed practice
Every topic ends with an exercise we review together with the team.
A format that fits your schedule
Length, schedule and format are set in the proposal, around how your company operates.
Training FAQ
Are these courses for companies or individuals?
For company teams. We don’t publish a calendar of open-enrollment courses: each course is built for a specific group.
Do you adapt to the team’s skill level?
Yes. Before proposing a curriculum, we review the stack and what the group already knows. If skill levels vary, we account for that in the exercises.
Is there a hands-on project?
Yes. Practice is the core of the course: the team works on its own project or a similar case, and we review the code with them.
How long is a course?
It depends on what the team needs to learn. The length comes from the curriculum we agree on, and we propose it before we start.
Want to train your team?
Tell us your stack, how many people are on the team and what they should be able to do by the end. We’ll use that to draft a curriculum.